/*****************************************************************************/
// Copyright 2006-2019 Adobe Systems Incorporated
// All Rights Reserved.
//
// NOTICE:  Adobe permits you to use, modify, and distribute this file in
// accordance with the terms of the Adobe license agreement accompanying it.
/*****************************************************************************/

#ifndef __dng_simple_image__
#define __dng_simple_image__

/*****************************************************************************/

#include "dng_auto_ptr.h"
#include "dng_image.h"
#include "dng_memory.h"
#include "dng_pixel_buffer.h"

/*****************************************************************************/

/// dng_image derived class with simple Trim and Rotate functionality.

class dng_simple_image : public dng_image
    {

    protected:

        dng_pixel_buffer fBuffer;

        AutoPtr<dng_memory_block> fMemory;

        dng_memory_allocator &fAllocator;

    public:

        dng_simple_image (const dng_rect &bounds,
                          uint32 planes,
                          uint32 pixelType,
                          dng_memory_allocator &allocator = gDefaultDNGMemoryAllocator);

        dng_simple_image (dng_pixel_buffer &buffer,
                          dng_memory_allocator &allocator = gDefaultDNGMemoryAllocator);

        virtual ~dng_simple_image ();

        virtual dng_image * Clone () const;

        /// Setter for pixel type.

        virtual void SetPixelType (uint32 pixelType);

        /// Trim image data outside of given bounds. Memory is not reallocated or freed.

        virtual void Trim (const dng_rect &r);

        /// Rotate image according to orientation.

        virtual void Rotate (const dng_orientation &orientation);

        /// Offset image.

        virtual void Offset (const dng_point &offset);

        /// Get the buffer for direct processing. (Unique to dng_simple_image.)

        void GetPixelBuffer (dng_pixel_buffer &buffer)
            {
            buffer = fBuffer;
            }

    protected:

        virtual void AcquireTileBuffer (dng_tile_buffer &buffer,
                                        const dng_rect &area,
                                        bool dirty) const;

    };

/*****************************************************************************/

#endif

/*****************************************************************************/
